Monday, November 10, 2008

Final Presentation


through using audio in this project i found that the added element increases the level of understanding of the activity itself. sound brings together common everyday noises and groups them together to create a palette of sounds that all together represent an activity. music sets the context of the activity, adding an additional level of understanding of the people who may have preform that activity.
the sounds are more informative to the activity itself while music gives it a background and scene. alone the sounds intrigue the audience with familiar noises and together they present a three dimensional space.
my limited knowledge of flash lead me to design my project around what was taught to us. in that sense I was restricted by what i had learned for my initial concept. although i ended up using outside sources i found it really hard to try to learn a new language, and then be able to apply it to what we were doing.
i designed this piece to be controlled by the user. i selected the sounds, and visual representation of the interface but i left the interactive part open and easily manipulatable purposely without a desirable end or goal. I attempted to put enough variation in the interface to allow for many different way of interacting with it in ways that i could not predetermine. My hope was to inspire the user to create the relationships between the elements themselves in their own way.
The different kinds of visual or verbal elements are categorized in different section signified by the motifs. Which was a way of organizing the different elements in away that the user would be able to identify. The interactive play would happen through their manipulation of those elements through the relationships they discover in the motifs themselves. I wanted the user to have to learn through play how the elements work and to discover the elements through happy accidents.

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