Friday, December 4, 2009
Tuesday, December 1, 2009
MX - The Language of New Media 94-103
The idea of the cinematic languages versus the print language is really interesting especially because of the transition from print to web. Most of the things that have been printed for hundreds of years are ending up on the web and the awesome thing is that they are able to "live" better on the web. Things like encyclopedias (wiki) or dictionary's even photo books and journals are now moving away from the personal realm into one that establishes and promotes community. By allowing everyone to be apart of the production and assemblage of information it in turn is more accurate, accessible and easily updated living document.
MX - The Language of New Media 78-93
The idea of framing as a picture is a thought process that has been passed down from western art. This idea has now been placed in reality in our computers. It is interesting to think how printed two dimensional work most often does not attempt to utilize this idea of a frame yet when that information is translated onto the web it then becomes apart of this new world. Its like we have a lighted magnify glass in a very dark room and we are frantically trying to shove new information under it.. It also talk about the idea that we are wired to understand the interface which sounds absurd why we understand the interface is because it builds and evolves off of things that we already do or know how to do. It begins with things we understands and then educates about more ways of doing things which overall makes it a pretty easy system to understand. I really don't like computer games.
Wednesday, November 18, 2009
MX - The Language of New Media 63-78
The part of this reading that I found particularly interesting was when it was talking about what an average American does everyday. All of those things done on a computer are using the same tools in different ways. It is shocking how universal the world web has become where someone can end up on a website from another country yet still be able to navigate and have some comprehension of the data because of the standards of the interface.
Our multimedia projects are taking this common interface and pushing the boundaries of the navigation possibilities. The standard web forms have made all website navigation standard to a point where information can be placed inside the parameters of a web page without much alteration to the interface. What is left then is a wide gap between content and interface.
Our multimedia projects are taking this common interface and pushing the boundaries of the navigation possibilities. The standard web forms have made all website navigation standard to a point where information can be placed inside the parameters of a web page without much alteration to the interface. What is left then is a wide gap between content and interface.
Monday, October 12, 2009
Monday, October 5, 2009
Tuesday, September 29, 2009
Wednesday, September 9, 2009
Tuesday, September 1, 2009
Community
1. Physical Boundaries
- Buildings
- City Government
- Streets
- Parks
- Homes
- Vehicles
2. What and Who’s Involved
- City government
- Sponsors
- Children
- Adults
- Family’s
- Other Community Groups
3. Equipment Needs
- Technology
- Space to gather
4. Demographics
- Interested in involvement
- Participants
5. Individual Wants and Needs
- Benefits
- A Voice (contribution)
- Interaction with others of the same interest
6. Symbols
- Dress
- Language
- Common Interests
7. Motivations
- Personal health
- Enjoyment
- Exploration
- Connection/Interaction with Others
The Web 2.0 Community
1. Membership
For the Web Community this would involve authorship on the site. Members are able to add to the content in addition to being a reader and follower. Being apart of the online community would be less personal than a physical community, but it allows for a wide range of members because the community becomes globally accessible.
2. Influence
A community and individual’s influence within the community in a Web 2.0 environment would involve the quantity and effectiveness of the member’s participation in authorship, commentary and sharing. The community platform would allow access for all members to be published and heard equally by everyone and each other encouraging an equal exchange of power.
3. Integration and Fulfillment of Needs
Involvement in a Web 2.0 community allows participants with common interests to find what they desire and contribute information that enables others to obtain what they need.
4. Shared Emotional Connection
Emotional connection through Web 2.0 is enhanced by the quality of the interaction by the individual user. The time and energy invested into the community is rewarded by recognition and deeper involvement in the community.
Tuesday, March 24, 2009
Comps
Comp 1
initial page
essays can be accessed through the title. Images and videos can be accessed through the red buttons.
Comp 2
essays can be accessed through the title.
images and videos at top which are scrollable and can be clicked on to enlarge.
Comp 3
comparison of ideas through time line that incorporates images, quotes and videos. essays accessed through navigation at the top.
initial page
essays can be accessed through the title. Images and videos can be accessed through the red buttons.
Comp 2
essays can be accessed through the title.
images and videos at top which are scrollable and can be clicked on to enlarge.
Comp 3
comparison of ideas through time line that incorporates images, quotes and videos. essays accessed through navigation at the top.
Friday, March 6, 2009
Tuesday, February 24, 2009
Thursday, February 19, 2009
Wednesday, February 18, 2009
Friday, February 13, 2009
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